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Interview: Michael Simms of Linux Game Publishing/Tux Games [LinuxGames]
Aug. 29, 2002

Writing at LinuxGames, Dustin Reyes interviews Michael Simms of Linux Game Publishing and Tux Games. Simms discusses the collaboration of the two companies, WineX, LLoki, and the future of Linux=based gaming . . .

" . . . LinuxGames: In the past year, we've seen the development of native, commercial Linux games slow drastically: Loki has closed its doors; Tribsoft has disappeared; and Hyperion seems to want to want to forget they even approached the Linux market. What are you doing differently that you think will work where these other companies have failed?"

"Michael Simms: Both Tribsoft and Hyperion entered the market with the expectation that the Linux games market would be proportional to the number of Linux computers out there. The unfortunate fact is that the Linux games market is still small, although it is definitely growing. They invested all of their eggs into one basket, and it didn't pay off. Loki we feel tried to bite of more than they could chew, especially in the early days with 4 or more projects on the go at once, all increasing the company burn rates. We are aiming to produce a slower but far more sustainable business, smaller teams, maybe taking longer to produce a port, but getting it out there and being in business to do the next . . . "

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